Don't Get Chipped Activity

  • Technical
  • U10 to U12
  • 1–6 players
  • Goalkeeping
Don't Get Chipped Activity

Setup

You will require: 1 goal / 5 balls, the goalkeeper starts on the line. the player/coach starts roughly where the penalty spot would be

How it works

Coach/player starts with the ball in their hands, The goalie will sprint to the coach to touch the ball, The keeper then tracks back to goal while the coach/player will attempt to lob the keeper with a throw, the goalie should attempt to either catch or tip the ball over the goal, catches are worth 3 points while tips are worth 1

Coaching points

  • Coordination
  • Goalkeeper footwork
  • Quick recovery
  • React
  • Set position
  • Agility
  • Jump on one leg
  • Eye on ball

Progressions

progression: Add additional throws either side after initial lob to work on reactions regression: N/A